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Full reference

The complete catch-up path, patch by patch

Every hop from A Realm Reborn to Patch 7.55, with a plain reason for each one and an honest note when something isn't worth your time. 278 activities in all. This is the whole map; most people need a slice of it.

If you know where you stopped, the planner will cut this down to just the part ahead of you. Nothing here is gated behind that — the full list is on this page.

Build my return plan

A Realm Reborn

Long chains that start here

  • Zodiac Weapons

    Patch 2.51 adds the Zeta finale, taking the Braves weapon through Mahatma light farms into the final ARR relic. Finish this for replicas, achievements, and the completed glam.

    4 steps, starting with Zodiac Weapons: Atma, Animus, and Novus (relic).

2.1: A Realm Awoken

Do first

  • 2.1: A Realm AwokenMSQ

    The first patch of the required post-ARR story. Yes, you have to do these: they carry the plot (and the pace picks up) all the way to Heavensward.

Do if you care

  • The Labyrinth of the Ancients (Crystal Tower)Alliance Raid

    Part 1 of the Crystal Tower, the game's first 24-player alliance raid (a FFIII throwback). It's required for the Shadowbringers story now, and roulette queues keep it instant.

  • Extreme trial: The Bowl of Embers (Ifrit)Extreme

    The first Extreme primal. Walk in solo at level 100 and chase the Aithon mount and the weapon glam.

  • Extreme trial: The Navel (Titan)Extreme

    The infamous Titan Extreme (rest in peace, Landslide). An easy solo now, and the Gullfaxi mount still drops.

  • Extreme trial: The Howling Eye (Garuda)Extreme

    The third launch-primal Extreme. Solo it for the Xanthos mount whenever you're passing through Mor Dhona anyway.

  • Extreme trial: The Minstrel's Ballad (Ultima's Bane)Extreme

    The Extreme rematch with the Ultima Weapon from the 2.0 finale. A quick solo these days, worth it for the weapon glam.

  • Hildibrand: Adventures of a Gentleman Inspector (start)Side Story

    Where the comedy detective questline begins. Optional, gloriously silly, and the source of the Manderville dance emote.

  • Amalj'aa allied society (combat daily rep)Society

    The lizard-folk of Southern Thanalan, and one of the first daily-rep tribes. Combat dailies; the rep track pays out a mount, minions, and glam.

  • Sylph allied society (combat daily rep)Society

    The chatty sylphs of the East Shroud. Combat dailies; ranking up unlocks a mount, minions, glam, and plenty of sylphic small talk.

2.2: Through the Maelstrom

Do first

  • 2.2: Through the MaelstromMSQ

    The story continues: the Domans arrive and Leviathan rises. Required MSQ on the road to Heavensward.

Do if you care

  • The Second Coil of BahamutRaid

    The second Bahamut raid tier. Unsync-solo it now for the story, Allagan glam, and achievements.

  • Extreme trial: The Whorleater (Leviathan)Extreme

    The sea-serpent primal on a pitching deck. Soloable these days; people still go back for the Enbarr mount.

  • Extreme trial: Thornmarch (Good King Moggle Mog XII)Extreme

    The moogle king and his guard. A silly solo run now, with orchestrion rolls and weapon glam to show for it.

  • Hildibrand: Adventures of a Gentleman InspectorSide Story

    The 2.2 chapter continues the Inspector's ARR casework and includes Battle on the Big Bridge against Gilgamesh. Run it for the next comedy beat and trial unlock.

  • Kobold allied society (combat daily rep)Society

    The mining kobolds of Outer La Noscea. Daily combat quests; max rank pays out a mount, minions, and glam.

  • Sahagin allied society (combat daily rep)Society

    The fishy Sahagin of Western La Noscea. More combat dailies, another mount and minion track for the collection.

2.3: Defenders of Eorzea

Do first

  • 2.3: Defenders of EorzeaMSQ

    The Crystal Braves form and tensions build in Ul'dah. Required MSQ, and the plot thickens toward the finale.

Do if you care

  • Syrcus Tower (Crystal Tower)Alliance Raid

    Part 2 of the Crystal Tower, climbing deeper into the Allagan megastructure. Still pops in Alliance Raid Roulette, so it finds you eventually.

  • Extreme trial: The Striking Tree (Ramuh)Extreme

    The sylphs' thunder god. The Markab mount makes it a worthwhile solo stop.

  • The Second Coil of Bahamut (Savage)Savage

    The first-ever Savage tier in the game, a harder Second Coil for the hardcore of 2014. Nothing here for gear anymore; unsync it solo for the glam and the clears list.

  • Hildibrand: Adventures of a Gentleman InspectorSide Story

    The 2.3 chapter keeps the Manderville mystery moving through its next ARR quests. Optional comedy, but required if you want the full Hildibrand chain in order.

  • Delivery Moogle quests (start)Side Story

    The moogle mail-carrier questline starts here, with light city-state stories and collector payouts like the Mini Mole minion and Postmoogle hat.

2.35

Do if you care

  • Ixal allied society (crafter daily rep)Society

    The birdmen of the North Shroud, and the game's first crafter (Disciple of the Hand) daily-rep tribe. The dailies level your crafters on the cheap, with a mount and minions at the top of the rep track.

2.4: Dreams of Ice

Do first

  • 2.4: Dreams of IceMSQ

    Lady Iceheart and Shiva enter the picture, and Ishgard comes into view. Required MSQ.

Do if you care

  • Ninja (melee DPS)Job

    The first job added after launch: a mudra-weaving melee DPS. Its class, Rogue, starts at level 1 in Limsa Lominsa.

  • Extreme trial: Akh Afah Amphitheatre (Shiva)Extreme

    The ice goddess Shiva. Go back solo for the Boreas mount; the weapon glam holds up too.

  • The Final Coil of BahamutRaid

    The conclusion of the Bahamut raid saga, ending with Bahamut Prime. Unsync-solo it now for the story, glam, and achievements.

  • Hildibrand: Adventures of a Gentleman InspectorSide Story

    The 2.4 chapter pushes the case into The Dragon's Neck against Ultros and Typhon. Do it for the next Manderville comedy beat and trial unlock.

  • Delivery Moogle questsSide Story

    The 2.4 Delivery Moogle chapter adds the next batch of mail errands and character vignettes. Optional, but worth doing if you collect the whole Postmoogle chain.

2.5: Before the Fall

Do first

  • 2.5: Before the Fall (Part 1)MSQ

    Part 1 of the ARR finale: Midgardsormr at the Keeper of the Lake, and the storm gathering over Ul'dah.

Do if you care

  • The World of Darkness (Crystal Tower)Alliance Raid

    The finale of the Crystal Tower series, a FFIII homage into the void. Roulette keeps it populated, so queue it instead of building a group.

  • Extreme trial: Urth's Fount (Odin)Extreme

    The wandering Dark Divinity, Odin, in his Extreme fight. The fight's a formality at 100; the weapon glam is the prize.

  • Hildibrand: Adventures of a Gentleman Inspector (finale)Side Story

    The ARR finale wraps Hildibrand's first arc and includes Battle in the Big Keep against Gilgamesh and Enkidu. Finish it before moving on to later Hildibrand arcs.

  • Delivery Moogle quests (finale)Side Story

    The 2.5 Delivery Moogle chapter finishes the ARR mail-carrier chain. Wrap it for the full set of Postmoogle stories and completion credit.

2.51

Do if you care

  • The Manderville Gold SaucerGold Saucer

    The game's minigame hub: Triple Triad, Chocobo Racing, GATEs, and the Cactpot lottery, all paying MGP toward exclusive mounts, minions, and glam. Still going strong, and a great change of pace.

2.55: Before the Fall (Part 2): the bridge to Heavensward

Do first

  • 2.55: Before the Fall (Part 2), sets up HeavenswardMSQ

    The famous ARR finale: the Steps of Faith, the Bloody Banquet, and the Warrior of Light on the run. The last quest, 'Before the Dawn,' leads straight into Heavensward.

Heavensward

Long chains that start here

  • Anima Weapons

    The final Lux step (added in 3.55a) adds the last showy form after the trial tour and ink hand-in. Collector progression only now.

    7 steps, starting with Anima Weapons: Animated and Awoken (relic).

3.0: Heavensward

  • Register Heavensward first. You can't pass level 50 without it.
  • Don't gear up in the previous expansion. Heavensward out-gears it within the first few MSQ quests, so just push the story.

Do first

  • HeavenswardMSQ

    The level 60 story: the Dragonsong War, Ishgard, and the truth behind a thousand years of conflict. Widely loved, and the road to Stormblood.

Do if you care

  • Dark Knight (tank)Job

    A greatsword tank with a heavy, brooding story that starts at level 30 in Ishgard. The pick if you want a new tank for the climb.

  • Astrologian (healer)Job

    A card-drawing healer that starts at level 30 in Ishgard. Flexible, flashy, and a good excuse to learn healing from scratch.

  • Machinist (physical ranged DPS)Job

    A gun-and-turret ranged DPS that starts at level 30 in Ishgard. Ranged with no cast bars; take it if that sounds like relief.

  • Level 60 Artifact gear (i170)Gear

    Your free level-60 job set, handed over by the job quests. Nothing to grind here: it carries you fine, and Stormblood out-scales it within a few quests.

  • Extreme trial: The Limitless Blue (Bismarck)Extreme

    The first Heavensward Extreme, against the sky-whale Bismarck. Solo it now; the mount and weapon glam come easy at 100.

  • Extreme trial: Thok ast Thok (Ravana)Extreme

    The second launch Extreme, against the Gnath's god Ravana. Another quick solo, another mount for the stable.

3.01

Do if you care

  • Alexander: Gordias (Normal)Raid

    The first Alexander tier, a goblin-built primal megastructure. Normal still pops in raid roulette, so the story costs you nothing.

3.05

Do if you care

  • Alexander: Gordias (Savage)Savage

    The first Heavensward Savage tier, infamous for A3S. Gear's ancient history; people clear it for the glam and the A3S war stories.

3.1: As Goes Light, So Goes Darkness

Do first

  • 3.1: As Goes Light, So Goes DarknessMSQ

    The first post-Heavensward chapter, with the Warriors of Darkness and the fallout in Ishgard.

Do if you care

  • The Void ArkAlliance Raid

    Part 1 of the Shadow of Mhach alliance raid series, aboard a derelict skyship. The voidsent storyline is great, and roulette keeps the queue alive.

  • Extreme trial: The Minstrel's Ballad (Thordan's Reign)Extreme

    The Extreme rematch with King Thordan and the Heavens' Ward. An unsync solo now; mount and weapon glam.

  • Vanu Vanu allied society (combat daily rep)Society

    The bird-folk of the Sea of Clouds. Combat dailies, with mounts, minions, and glam up the rep track.

3.15

Do if you care

  • Saint Endalim's Scholasticate (start)Side Story

    The seminary mystery begins in Ishgard, mixing faith, politics, and a murder investigation. Optional, but strong writing if you liked the Heavensward tone.

3.2: The Gears of Change

Do first

  • 3.2: The Gears of ChangeMSQ

    The story deepens the Dragonsong War and the intrigue in Ishgard's new order.

Do if you care

  • Alexander: Midas (Normal)Raid

    The second Alexander tier. The story continues in Normal, and roulette hands it to you for free.

  • Alexander: Midas (Savage)Savage

    The second Heavensward Savage tier. Long out-geared; it's a glam-and-achievements run now.

  • Extreme trial: Containment Bay S1T7 (Sephirot)Extreme

    The first of the Warring Triad, the Fiend Sephirot. Mount and weapon glam for a five-minute solo.

  • The Warring Triad (start)Side Story

    The Sephirot chapter opens the Warring Triad story with the first sealed Meracydian god and the mystery around Unukalhai.

  • Vath allied society (combat daily rep)Society

    The outcast Gnath of the Dravanian Forelands. Combat dailies again; mount, minions, and glam at the top of the track.

  • Further Hildibrand Adventures (Heavensward) (start)Side Story

    The Heavensward Hildibrand comedy questline starts in Ishgard with a new case, familiar chaos, and unique glam rewards.

3.3: Revenge of the Horde

Do first

  • 3.3: Revenge of the HordeMSQ

    The climax of the Dragonsong War, and a story beat people still bring up years later.

Do if you care

  • The Weeping City of MhachAlliance Raid

    Part 2 of the Shadow of Mhach series, exploring the ruins of the old void-mages' city. Queue it through roulette.

  • Extreme trial: The Minstrel's Ballad (Nidhogg's Rage)Extreme

    The Extreme against the great wyrm Nidhogg. The Dark Lanner mount alone justifies the solo trip.

  • Further Hildibrand Adventures (Heavensward)Side Story

    The Heavensward Hildibrand case continues in 3.3, keeping the comedy detective chain visible for returners who left after its start.

  • Moogle allied society (crafter daily rep)Society

    The moogles of the Churning Mists, and the game's first crafter-only daily-rep tribe. You rebuild Zenith as you rank up, with a mount and minions along the way.

3.35

Do if you care

  • Palace of the Dead (deep dungeon)Deep Dungeon

    The first deep dungeon: a roguelike you can solo or group (floors 1-50 arrived in 3.35, the full 200 in 3.45). A popular way to level alt jobs from 1 to 60, plus its own gear and rewards.

3.4: Soul Surrender

Do first

  • 3.4: Soul SurrenderMSQ

    The aftermath of the Dragonsong War, with the Warriors of Darkness pushing the story toward Stormblood.

Do if you care

  • Alexander: The Creator (Normal)Raid

    The final Alexander tier, resolving the Illuminati and time-travel storyline. Normal queues fine in roulette, and that's where the story lives.

  • Alexander: The Creator (Savage)Savage

    The final Heavensward Savage tier, and a fan-favorite. Nothing left for gear; run it unsync for the glam.

  • Extreme trial: Containment Bay P1T6 (Sophia)Extreme

    The second of the Warring Triad, the Goddess Sophia and her balance mechanics. Solo it for the mount when the mood strikes.

  • The Warring TriadSide Story

    The Sophia chapter advances the Warring Triad story with the Goddess, her balance trial, and more Unukalhai lore.

  • Further Hildibrand Adventures (Heavensward)Side Story

    The Heavensward Hildibrand case continues in 3.4, so the mid-chain chapter is visible instead of folded into the 3.2 start.

  • Saint Endalim's ScholasticateSide Story

    The Scholasticate mystery continues in 3.4 with more Ishgardian faith, politics, and seminary drama.

3.5: The Far Edge of Fate

Do first

  • 3.5: The Far Edge of Fate (Part 1)MSQ

    Part 1 of the Heavensward finale: Baelsar's Wall, Ilberd's gambit, and the spark that lights the road to Stormblood.

Do if you care

  • Dun ScaithAlliance Raid

    The finale of the Shadow of Mhach series, storming Diabolos's fortress of shadows. Roulette still feeds it players.

  • Extreme trial: Containment Bay Z1T9 (Zurvan)Extreme

    The last of the Warring Triad, the Demon Zurvan. Solo it now and cap off the Triad; mount and weapon glam as usual.

  • The Warring Triad (finale)Side Story

    The Zurvan chapter finishes the Warring Triad story with the Demon, the final containment bay trial, and the last Unukalhai beats.

  • Further Hildibrand Adventures (Heavensward) (finale)Side Story

    The Heavensward Hildibrand finale closes the Ishgard case in 3.5 and leaves the comedy chain ready for later expansions.

  • Saint Endalim's Scholasticate (finale)Side Story

    The Scholasticate finale resolves the seminary murder mystery and its Ishgardian faith and politics thread in 3.5.

3.56: The Far Edge of Fate (Part 2): the bridge to Stormblood

Do first

  • 3.56: The Far Edge of Fate (Part 2), sets up StormbloodMSQ

    The final Heavensward chapter. Omega falls on Gyr Abania and Lyse takes up the fight, leading straight into Stormblood.

Stormblood

Long chains that start here

  • Eurekan Weapons

    Hydatos adds the named Eureka weapons and the Physeos upgrade through Hydatos Crystals, Crystalline Scales, and Eureka Fragments from the Arsenal.

    4 steps, starting with Eurekan Weapons: Anemos Weapons (relic).

4.0: Stormblood

  • Register Stormblood first. You can't pass level 60 without it.
  • Don't gear up in the previous expansion. Stormblood out-gears it within the first few MSQ quests, so just push the story.

Do first

  • StormbloodMSQ

    The level 70 story: liberating Ala Mhigo and Doma from the Garlean Empire. The road that leads to Shadowbringers.

Do if you care

  • Samurai (melee DPS)Job

    A burst-focused melee DPS that starts at level 50 in Ul'dah. If you pick up one old job on the way through, it's usually this one.

  • Red Mage (magical ranged DPS)Job

    A flexible caster with instant raises that starts at level 50 in Ul'dah. Beginner-friendly and always in demand.

  • Level 70 Artifact gear (i290)Gear

    Your free level-70 job set, handed over by the MSQ. Nothing to grind here: it carries you fine, and Shadowbringers out-scales it within a few quests.

  • Extreme trial: The Pool of Tribute (Susano)Extreme

    The first Stormblood Extreme, against the Kojin's god Susano. Only high-burst jobs can solo it (a sword-catch DPS check stops most), so a Party Finder group is the safe bet for the weapon glam.

  • Extreme trial: Emanation (Lakshmi)Extreme

    The second launch Extreme, against the Ananta's goddess Lakshmi. A gentle solo now; mount and weapon glam.

  • Omega: Deltascape (Normal)Raid

    The first Omega raid tier, a boss-rush tribute to classic Final Fantasy fights. Normal sits in raid roulette, so the story comes free.

4.05

Do if you care

  • Omega: Deltascape (Savage)Savage

    The first Stormblood Savage tier. Out-geared for years; the glam and the clear are the point now.

4.1: The Legend Returns

Do first

  • 4.1: The Legend ReturnsMSQ

    The first post-Stormblood chapter: rebuilding Ala Mhigo and dealing with the fallout of the war.

Do if you care

  • Return to Ivalice: The Royal City of RabanastreAlliance Raid

    Part 1 of the Final Fantasy Tactics / Ivalice crossover alliance raid, written by Yasumi Matsuno. A treat if you love FFT, and roulette keeps it running.

  • Extreme trial: The Minstrel's Ballad (Shinryu's Domain)Extreme

    The Extreme rematch with the Stormblood MSQ final boss. Solo it at your leisure; mount and weapon glam.

  • Kojin allied society (combat daily rep)Society

    The turtle-like traders of the Ruby Sea. Combat dailies; the rep ladder ends in a mount, minions, and glam.

  • Even Further Hildibrand Adventures (start)Side Story

    The Stormblood leg of Hildibrand's comedy questline begins. Optional slapstick and glam rewards, safe to save for later.

4.11

Do if you care

  • The Unending Coil of Bahamut (Ultimate)Ultimate

    The first-ever Ultimate raid, a brutal reimagining of the Binding Coil of Bahamut. Pure prestige and weapon glam; nothing gates behind it.

4.15

Do if you care

  • Rival Wings (large-scale PvP)PvP

    A 24-v-24 MOBA-style mode with towers, mechs, and objectives. The current map is Hidden Gorge; queue it for a change of pace from Frontline.

4.2: Rise of a New Sun

Do first

  • 4.2: Rise of a New SunMSQ

    The story continues in Doma, with Yotsuyu's return and a fragile peace with the Empire.

Do if you care

  • Omega: Sigmascape (Normal)Raid

    The second Omega tier, with more classic Final Fantasy boss tributes. Roulette covers Normal, story included.

  • Omega: Sigmascape (Savage)Savage

    The second Stormblood Savage tier. No gear value left, just glam and bragging rights.

  • Extreme trial: The Jade Stoa (Byakko)Extreme

    The first of the Four Lords, the white tiger Byakko. Solo him for the mount; the fight barely resists at 100.

  • The Four Lords (start)Side Story

    The auspice side-story starts with Byakko in The Jade Stoa. Optional Far Eastern lore and trial context.

  • Ananta allied society (combat daily rep)Society

    The serpentine matriarchy of Gyr Abania. Another combat rep track: mount, minions, glam.

4.25

Do if you care

  • The Forbidden Land, Eureka AnemosField Op

    The first zone of Eureka: a separate elemental-level grind with FATE trains, its own gear, and the start of the Eurekan relic weapons. Optional, and best done in groups.

  • Even Further Hildibrand AdventuresSide Story

    The Stormblood Hildibrand case continues in 4.25, so returners who left after 4.1 still see the next chapter.

4.3: Under the Moonlight

Do first

  • 4.3: Under the MoonlightMSQ

    The Doman story continues, with Yotsuyu's fate and Asahi's schemes coming to a head.

Do if you care

  • Extreme trial: The Minstrel's Ballad (Tsukuyomi's Pain)Extreme

    The Extreme rematch with Tsukuyomi from the 4.3 story. Soloable, and the weapon glam is worth the stop.

  • Return to Ivalice: The Ridorana LighthouseAlliance Raid

    Part 2 of the Ivalice crossover, climbing to face Famfrit, Belias, and Yiazmat. It still cycles through Alliance Raid Roulette.

  • Namazu allied society (crafter & gatherer daily rep)Society

    The catfish tricksters of the Azim Steppe. Stormblood's crafter and gatherer daily-rep tribe. The quests are genuinely funny, and the rep track still pays out a mount and minions.

4.31

Do if you care

  • The Weapon's Refrain (Ultimate)Ultimate

    The second Ultimate, a remix of the Ultima Weapon and primal fights. Pure prestige and weapon glam; nothing gates behind it.

4.35

Do if you care

  • Heaven-on-High (deep dungeon)Deep Dungeon

    Stormblood's 100-floor deep dungeon, in the Ruby Sea. Solo or in a group for leveling, relaxed runs, and its own gear and mount. Great for alt jobs.

  • Even Further Hildibrand AdventuresSide Story

    The Hildibrand comedy arc picks back up in 4.35. Optional, standalone laughs for players catching up patch by patch.

4.36

Do if you care

  • Extreme trial: The Great Hunt (Rathalos)Extreme

    The Monster Hunter crossover fight against Rathalos, kept as permanent content. Clear the Extreme for the Rathalos mount and the palico glam.

  • The Forbidden Land, Eureka PagosField Op

    The second Eureka zone, a frozen wilderness that continues the elemental grind and the relic. Optional; best done in groups.

4.4: Prelude in Violet

Do first

  • 4.4: Prelude in VioletMSQ

    Tensions rise again as the story sets up the final confrontation of the Stormblood arc.

Do if you care

  • Omega: Alphascape (Normal)Raid

    The final Omega tier, resolving the Omega storyline. Normal is a roulette regular; do it for the story.

  • Omega: Alphascape (Savage)Savage

    The final Stormblood Savage tier. Gear's long gone; it's a glam-and-title run now.

  • Extreme trial: Hells' Kier (Suzaku)Extreme

    The third of the Four Lords, the vermilion bird Suzaku. Mount and weapon glam for an easy solo.

  • The Four LordsSide Story

    The Four Lords arc continues with Suzaku in Hells' Kier. Do the earlier auspice chapter first if you want the full story.

4.45

Do if you care

  • The Forbidden Land, Eureka PyrosField Op

    The third Eureka zone, all volcanic fire and the Logos actions system, continuing the grind and the relic. Optional; best done in groups.

  • Even Further Hildibrand AdventuresSide Story

    The penultimate Stormblood Hildibrand chapter lands in 4.45. Optional comedy and rewards, best done after the earlier chapters.

4.5: A Requiem for Heroes

Do first

  • 4.5: A Requiem for HeroesMSQ

    Part 1 of the Stormblood finale: the war reaches its climax as the road to Shadowbringers opens.

Do if you care

  • Blue Mage (limited job)Job

    The first limited job: learn spells from monsters, solo the Masked Carnivale, and play a totally different game. Can't queue normal group content, but a fun side project.

  • Return to Ivalice: The Orbonne MonasteryAlliance Raid

    The finale of the Ivalice crossover, concluding Ramza's tale, with one of the best soundtracks in the game. Roulette still queues it.

  • Extreme trial: The Wreath of Snakes (Seiryu)Extreme

    The last of the Four Lords, the azure serpent Seiryu. The Hallowed Kamuy mount drops here, and it's an easy solo at 100.

  • The Four Lords (finale)Side Story

    The Four Lords story concludes with Seiryu in The Wreath of Snakes. Finish the Byakko and Suzaku chapters first.

4.55

Do if you care

  • The Forbidden Land, Eureka HydatosField Op

    The final Eureka zone, wrapping up the relic and the storyline. Home of the Baldesion Arsenal for anyone chasing the hardest content.

  • The Baldesion ArsenalField Op

    A punishing 56-player raid inside Eureka Hydatos, with permadeath-style stakes and Proto Ozma at the end. Niche and old, but a badge of honor and unique glam for the truly dedicated.

4.56: A Requiem for Heroes (Part 2): the bridge to Shadowbringers

Do first

  • 4.56: A Requiem for Heroes (Part 2), sets up ShadowbringersMSQ

    The final Stormblood chapter. The Warrior of Light answers a mysterious call, leading straight into Shadowbringers.

Do if you care

  • Even Further Hildibrand Adventures (finale)Side Story

    The finale of Stormblood's Hildibrand comedy arc. Do the earlier chapters first, then close out the case before Shadowbringers.

Shadowbringers

Long chains that start here

  • Skysteel Tools

    The Skysung step and final Skybuilders' Tools stage close the Shadowbringers crafter and gatherer relic line.

    3 steps, starting with Skysteel Tools: start, +1, and Dragonsung (relic).

  • Resistance Weapons

    The Blade's Weapons finale uses Zadnor and The Dalriada to finish the Shadowbringers combat relic at its strongest stage.

    4 steps, starting with Resistance Weapons: Save the Queen start (relic).

5.0: Shadowbringers

  • Register Shadowbringers first. You can't pass level 70 without it.
  • Don't gear up in the previous expansion. Shadowbringers out-gears it within the first few MSQ quests, so just push the story.

Do first

  • ShadowbringersMSQ

    Widely regarded as one of the best story arcs in the game. The whole reason people tell you to keep going. Do it first.

Do if you care

  • Gunbreaker (tank)Job

    A gunblade tank that starts at level 60 in Gridania. The fastest-feeling tank kit; try it if the old ones felt stiff.

  • Dancer (physical ranged DPS)Job

    A support-flavored ranged DPS that starts at level 60 in Limsa. Low-stress and popular.

  • Level 80 Artifact gear (i430)Gear

    Your free level-80 job set, handed over by the MSQ and role quests. Nothing to grind here: it carries you fine, and Endwalker out-scales it within a few quests.

  • Extreme trial: The Dancing Plague (Titania)Extreme

    The first Shadowbringers Extreme, against the fae king Titania. Solo it now for the mount and glam.

  • Extreme trial: The Crown of the Immaculate (Innocence)Extreme

    The second launch Extreme. Another light solo; the mount's the draw.

  • Trust system: run story dungeons with NPC alliesWhat changed

    Clear the Shadowbringers story dungeons with a party of NPC Scions instead of the Duty Finder. Great if you'd rather not queue with strangers.

5.01

Do if you care

  • Eden's Gate (Normal)Raid

    The first Eden raid tier (Gaia and Ryne restore the Empty). The story's all in Normal, which roulette keeps busy.

5.05

Do if you care

  • Eden's Gate (Savage)Savage

    The first Shadowbringers Savage tier. It hasn't dropped relevant gear in years; people run it for glam and the clear.

5.1: Vows of Virtue, Deeds of Cruelty

Do first

  • 5.1: Vows of Virtue, Deeds of CrueltyMSQ

    The first post-Shadowbringers chapter, picking the story back up on the First.

Do if you care

  • YoRHa: Dark Apocalypse (The Copied Factory)Alliance Raid

    Part 1 of the NieR: Automata crossover alliance raid (with YOKO TARO). Great atmosphere, great glam, and roulette still runs it.

  • Extreme trial: The Minstrel's Ballad (Hades's Elegy)Extreme

    The Extreme rematch with the Shadowbringers final boss. It can't be solo'd (a jail mechanic needs a second player), so grab a Party Finder group if you want the weapon glam.

  • Pixie allied society (combat daily rep)Society

    The fae folk of Il Mheg. Combat dailies; rank up and the mount and minions follow.

5.11

Do if you care

  • The Epic of Alexander (Ultimate)Ultimate

    The Shadowbringers Ultimate. Pure prestige and weapon glam; nothing gates behind it.

  • Ishgardian Restoration (the Firmament)What changed

    A big crafter and gatherer reconstruction project with its own Skybuilders' scrips, rankings, and rewards. Still a relaxing evergreen grind, and the home of the Skysteel relic tools.

5.2: Echoes of a Fallen Star

Do first

  • 5.2: Echoes of a Fallen StarMSQ

    The story continues on the First while the Scions look for a way home.

Do if you care

  • Eden's Verse (Normal)Raid

    The second Eden tier. Normal comes around in roulette, story and tokens included.

  • Qitari allied society (gatherer daily rep)Society

    The bird-like scribes of the Rak'tika Greatwood. A gatherer daily-rep tribe with the usual cosmetic rewards.

  • The Sorrow of Werlyt (start)Side Story

    An optional but well-regarded side-story arc: Gaius and the Garlean Weapon project. This first chapter opens with the Ruby Weapon (Cinder Drift).

  • Extreme trial: Cinder Drift (Ruby Weapon)Extreme

    The Extreme of the first Werlyt Weapon. Solo it for the mount when you pass through.

  • Eden's Verse (Savage)Savage

    The second Shadowbringers Savage tier. Long out of the gear loop; glam and achievements only.

  • Ocean FishingOcean Fishing

    A timed group fishing voyage out of Limsa on a fixed schedule. The fastest way to level Fisher, plus achievements that unlock unique minions, mounts, and titles. Low-pressure, so go as hard or as chill as you like.

5.25

Do if you care

  • Extreme trial: Memoria Misera (Varis)Extreme

    The Extreme tied to the Save the Queen story (vs Varis). No Normal version, and it can't be solo'd (a crystal mechanic needs a second body), so do it in a Party Finder group for the story and the weapon glam.

5.3: Reflections in Crystal

Do first

  • 5.3: Reflections in CrystalMSQ

    The acclaimed conclusion of the Shadowbringers story arc. A high point of the whole game.

Do if you care

  • YoRHa: Dark Apocalypse (The Puppets' Bunker)Alliance Raid

    Part 2 of the NieR crossover alliance raid. Queue it in Alliance Raid Roulette.

  • Extreme trial: The Seat of Sacrifice (Elidibus)Extreme

    The Extreme capstone of the base Shadowbringers story. It can't be solo'd (it forces a Tank Limit Break), so use a Party Finder group if you want the weapon glam.

  • Dwarf allied society (crafter daily rep)Society

    The dwarves of Kholusia. A crafter daily-rep tribe with the usual mount, minion, and glam rewards.

  • The Sorrow of WerlytSide Story

    The Werlyt arc continues with the Sapphire Weapon, a solo duty. Optional, character-driven story.

5.35

Do if you care

  • The Bozjan Southern Front (Save the Queen)Field Op

    A Bozja/Eureka-style large-scale field operation (up to 72 players), and the home of the Resistance relic weapons. The Shadowbringers casual endgame.

5.4: Futures Rewritten

Do first

  • 5.4: Futures RewrittenMSQ

    The Scions return to the Source, setting the stage for the road to Endwalker.

Do if you care

  • Eden's Promise (Normal)Raid

    The final Eden tier, closing out Gaia and Ryne's story. Normal still shows up in roulette.

  • Eden's Promise (Savage)Savage

    The final Shadowbringers Savage tier. Gear's dead; the clears and glam remain.

  • Extreme trial: Castrum Marinum (Emerald Weapon)Extreme

    The Extreme of the Emerald Weapon (Werlyt arc). An easy unsync solo; mount and glam.

  • The Sorrow of WerlytSide Story

    The Werlyt arc's penultimate chapter, built around the Emerald Weapon.

5.45

Do if you care

  • Delubrum Reginae (Bozja raid)Field Op

    A large-scale (up to 24-player) raid beneath the Bozjan citadel, and a step in the Resistance relic. Big-group fun with unique rewards.

5.5: Death Unto Dawn

Do first

  • 5.5: Death Unto Dawn (Part 1)MSQ

    The final Shadowbringers arc begins, leading straight toward Endwalker.

Do if you care

  • YoRHa: Dark Apocalypse (The Tower at Paradigm's Breach)Alliance Raid

    The finale of the NieR crossover alliance raid, wrapping the series. Roulette keeps the queue warm.

  • Extreme trial: The Cloud Deck (Diamond Weapon)Extreme

    The Extreme finale of the Werlyt Weapon arc. The Diamond Gwiber mount makes the solo worth it.

  • The Sorrow of Werlyt (finale)Side Story

    The conclusion of the Werlyt arc, around the Diamond Weapon. It assumes you've done the earlier chapters.

5.55: Death Unto Dawn (Part 2): the bridge to Endwalker

Do first

  • 5.55: Death Unto Dawn (Part 2), sets up EndwalkerMSQ

    The bridge chapter. It closes the Shadowbringers era and hands you straight into Endwalker.

Do if you care

  • Zadnor (Save the Queen finale)Field Op

    The second Bozja field operation and the finale of the Save the Queen storyline, capped by the 48-player Dalriada assault.

Endwalker

Long chains that start here

  • Manderville Weapons

    Final Manderville step and strongest level 90 weapon at release. Glam now, and it closes the EW combat relic.

    4 steps, starting with Manderville Weapons (combat relic start).

  • Splendorous Tools

    Final Splendorous Tools steps. Lodestar tools were the strongest level 90 crafter and gatherer tools at release.

    3 steps, starting with Splendorous Tools: Splendorous, Augmented, and Crystalline Tools (start).

6.0: Endwalker

  • Register Endwalker first. You can't pass level 80 without it.
  • Don't gear up in the previous expansion. Endwalker out-gears it within the first few MSQ quests, so just push the story.

Do first

  • Endwalker: the end of the Hydaelyn and Zodiark sagaMSQ

    The payoff of everything from A Realm Reborn onward. If you only do one thing in Endwalker, it's this.

Do if you care

  • Sage (healer)Job

    The new shield-healer. It starts at level 70, so pick it up if you want to heal.

  • Reaper (melee DPS)Job

    New scythe melee DPS. Starts at level 70.

  • Level 90 Artifact gear (i560) · i560Gear

    A free level-90 set from the story, but obsolete the moment you cross into Dawntrail.

  • Extreme trial: The Minstrel's Ballad (Zodiark's Fall)Extreme

    One of the two launch Extremes. A quick solo at 100; weapon glam and the mount.

  • Extreme trial: The Minstrel's Ballad (Hydaelyn's Call)Extreme

    The other 6.0 Extreme. Solo it back-to-back with Zodiark and farm both mounts.

6.01

Do if you care

  • Pandæmonium: Asphodelos (Normal) · i570Raid

    Start of the acclaimed Pandæmonium raid story. Normal queues itself through roulette; the story rides along.

6.05

Do if you care

  • Pandæmonium: Asphodelos (Savage) · i600Savage

    The 6.0 Savage tier, long dead for gear. The first two floors are soloable, but the last two have body-checks that need a group, so most people clear it in Party Finder for the glam or the clears.

  • Astronomy tome gear (i590, augment i600) · i590Gear

    The launch capped tome tier. Long superseded now, and crossing into Dawntrail out-gears it in the first few quests.

6.1: Newfound Adventure

Do first

  • 6.1: Newfound AdventureMSQ

    The first post-Endwalker MSQ chapter. Opens the Void arc and the search for Azdaja.

Do if you care

  • Extreme trial: The Minstrel's Ballad (Endsinger's Aria)Extreme

    Endwalker's finale Extreme, no normal version. Solo it at your own pace; the mount's the chase.

  • Myths of the Realm: Aglaia · i590Alliance Raid

    The first of the Twelve alliance raids. Easy gear, good lore, and a roulette queue that still fills instantly.

  • Crystalline Conflict (PvP overhaul)PvP

    The 5v5 arena that replaced The Feast, and still the main PvP mode today. Quick matches with their own seasonal rewards.

6.11

Do if you care

  • Dragonsong's Reprise (Ultimate)Ultimate

    Widely considered one of the best fights in the game. Pure prestige, and nothing gates behind it.

6.15

Do if you care

  • Somehow Further Hildibrand Adventures (start)Side Story

    The Endwalker leg of the long-running Hildibrand comedy questline. Optional slapstick with no MSQ stakes.

  • Arkasodara allied society (combat daily rep)Society

    Endwalker's combat daily-rep tribe in Thavnair. The rep track ends in a mount, minions, and glam.

  • Tataru's Grand Endeavor (start)Side Story

    A light optional side-story about Tataru's boutique venture. Doubles as an epilogue to older side content like the Sorrow of Werlyt and the Four Lords.

6.2: Buried Memory

Do first

  • 6.2: Buried MemoryMSQ

    The Void arc deepens, further into the Thirteenth and Golbez's designs.

Do if you care

  • Pandæmonium: Abyssos (Savage) · i630Savage

    The 6.2 Savage tier. Nothing left here but glam and clears.

  • Island SanctuaryField Op

    A relaxing solo island builder: gathering, crafting, animals, and a steady gil trickle. Still gets the occasional update.

  • Causality tome gear (i620, augment i630) · i620Gear

    An Endwalker capped-tome tier. Pointless to chase now, since Dawntrail resets the ladder.

  • Pandæmonium: Abyssos (Normal) · i610Raid

    Part 2 of the Pandæmonium raid story. Roulette hands you Normal for free, tokens included.

  • Extreme trial: Storm's Crown (Barbariccia)Extreme

    The 6.2 Extreme. Solo it in passing; mount and glam.

  • Tataru's Grand EndeavorSide Story

    The boutique venture continues, this time to Ishgard. Optional, low-stakes character content.

6.25

Do if you care

  • Variant & Criterion: Sil'dihn SubterraneVariant/Criterion

    The first Variant/Criterion dungeon. Flexible story runs plus a hard 4-player mode with glam rewards.

  • Somehow Further Hildibrand AdventuresSide Story

    The Hildibrand comedy line continues. Self-contained laughs between the story beats.

  • Omicron allied society (gatherer daily rep)Society

    A gatherer daily-rep tribe out in Ultima Thule. Cosmetics and the robots' deadpan humor.

6.3: Gods Revel, Lands Tremble

Do first

  • 6.3: Gods Revel, Lands TrembleMSQ

    Zero's arc and the Thirteenth's archfiends. The story tightens toward its close.

Do if you care

  • Myths of the Realm: Euphrosyne · i640Alliance Raid

    Part 2 of the Twelve raids. Alliance Raid Roulette covers it.

  • Extreme trial: Mount Ordeals (Rubicante)Extreme

    The 6.3 Extreme. Five minutes solo, one more mount for the log.

  • Tataru's Grand EndeavorSide Story

    A Far East partnership for the boutique. Optional side-story with a glamour reward.

6.31

Do if you care

  • The Omega Protocol (Ultimate)Ultimate

    The 6.3 Ultimate. Top-end prestige and weapon glam.

6.35

Do if you care

  • Eureka Orthos (Deep Dungeon)Deep Dungeon

    A solo or party roguelike dungeon. Leveling, a relaxing grind, and unique glam and minions.

  • Somehow Further Hildibrand AdventuresSide Story

    The gentleman inspector's antics roll on. Optional comedy between the story beats.

  • Loporrit allied society (crafter daily rep)Society

    The moon bunnies' crafter daily-rep tribe. Adorable rewards: a mount, minions, and glam.

6.4: The Dark Throne

Do first

  • 6.4: The Dark ThroneMSQ

    The penultimate post-Endwalker chapter, setting up the Void arc's finale.

Do if you care

  • Pandæmonium: Anabaseios (Savage) · i660Savage

    The final Endwalker Savage tier (i650/660). Dawntrail out-scaled it fast, so it's glam territory now.

  • Comedy tome gear (i650, augment i660) · i650Gear

    Endwalker's final tome gear (i660). Don't grind this to 'catch up.' Dawntrail hands you better within a few quests.

  • Pandæmonium: Anabaseios (Normal) · i640Raid

    The finale of the Pandæmonium story. Queue Normal in roulette if you just want to see it through.

  • Extreme trial: The Voidcast Dais (Golbez)Extreme

    The 6.4 Extreme. Soloable, with the usual mount-and-glam payout.

  • Tataru's Grand EndeavorSide Story

    Expansion to Terncliff, with a welcome Gaius beat. Optional character content.

6.45

Do if you care

  • Variant & Criterion: Mount RokkonVariant/Criterion

    The second Variant/Criterion. More glam and a bite-sized challenge mode.

  • Somehow Further Hildibrand AdventuresSide Story

    The penultimate chapter of Endwalker's Hildibrand line. Still pure optional comedy.

6.5: Growing Light

Do first

  • 6.5: Growing Light (Part 1)MSQ

    The post-Endwalker story picks back up. Zero's arc and the lead-in to Dawntrail.

Do if you care

  • Myths of the Realm: Thaleia · i660Alliance Raid

    The finale of the Twelve raids, wrapping the series. Roulette or a quick Party Finder both work.

  • Extreme trial: The Abyssal Fracture (Zeromus)Extreme

    The Void arc's finale Extreme. The Zeromus mount drops here; solo it whenever.

6.51

Do if you care

  • Variant & Criterion: Aloalo IslandVariant/Criterion

    The third Variant/Criterion dungeon. Glam plus a Criterion (Savage) mode for the hardcore.

6.55: Growing Light (Part 2): the bridge to Dawntrail

Do first

  • 6.55: Growing Light (Part 2), sets up DawntrailMSQ

    The bridge chapter. It finishes the post-Endwalker story and hands you straight into Dawntrail's departure.

Do if you care

  • Somehow Further Hildibrand Adventures (finale)Side Story

    The finale of Endwalker's Hildibrand comedy arc. Catch up on the earlier chapters before this one.

  • Tataru's Grand Endeavor (finale)Side Story

    The finale of Tataru's venture, with a barding reward. Earlier chapters first, naturally.

Dawntrail

Long chains that start here

  • Cosmic Tools

    Auxesia adds the Expert tier, taking Hyper tools into Stars. This is the live Cosmic Tools endpoint.

    4 steps, starting with Cosmic Tools (DoH/DoL relic start).

  • Phantom Weapons

    The third upgrade, and the step most people will actually be on. Lydirceil in Phantom Village starts it once you hold an Obscurum weapon. Budget a 500,000 gil whetstone plus three crafted items, then 100 each of three Phantom Dispellers from North Horn or the High-level Dungeons, Trials and Normal Raids roulettes, then 1,500 Mathematics per weapon.

    5 steps, starting with Phantom Weapons: Penumbrae (relic).

7.0: Dawntrail

  • Register Dawntrail first. You can't pass level 90 without it.
  • Don't gear up in the previous expansion. Dawntrail out-gears it within the first few MSQ quests, so just push the story.

Do first

  • Dawntrail: the journey to TuralMSQ

    The expansion's main story, and the whole reason to press forward. Everything else unlocks behind it.

Do if you care

  • Viper (melee DPS)Job

    One of two new jobs, a dual-blade melee. It starts at level 80 in Ul'dah, no hoops beyond owning Dawntrail.

  • Pictomancer (magical ranged DPS)Job

    The other new job, a caster. It starts at level 80 in Old Gridania.

  • Level 100 Artifact gear (i690) · i690Gear

    A free full set at level 100 from the MSQ. It's your baseline the moment you finish the story.

  • Extreme trial: ValigarmandaExtreme

    The launch Extreme (Valigarmanda). Round up a Party Finder group for the mount and weapon glam.

  • Extreme trial: Zoraal JaExtreme

    The second launch Extreme. Current enough to want a real group; the weapon glam is the pull.

  • Aesthetics tome gear (i700, uncapped) · i700Gear

    The launch uncapped tome gear. A quick early bump at level 100 before the capped Heliometry tier.

7.01

Do if you care

  • AAC Light-heavyweight Tier (Normal) · i710Raid

    The Arcadion's opening act, if you enjoy the raid storyline.

7.05

Do if you care

  • Heliometry tome gear (i720, augment i730) · i720Gear

    The 7.0 capped-tome tier. Every even patch supersedes it, so only chase the current one.

  • AAC Light-heavyweight Tier (Savage) · i730Savage

    The first Arcadion Savage tier (Dark Horse Champion glam). Out-geared now, but if you want the full Dawntrail savage series, clear it once for the fights and the weapon glam.

7.1: Crossroads

Do first

  • 7.1: CrossroadsMSQ

    Picks the story back up after Dawntrail's finale. The first post-expansion beat.

Do if you care

  • Echoes of Vana'diel (Jeuno: The First Walk) · i720Alliance Raid

    A Final Fantasy XI crossover. Big nostalgia if you played XI.

  • The Yuweyawata Field Station (dungeon) · i700Dungeon

    The 7.1 dungeon. Expert-roulette fodder and a small ilvl step.

  • Pelupelu allied society (daily reputation)Society

    Dawntrail's first allied society. Daily quests with a mount and minions waiting at the top ranks.

  • Extreme trial: SpheneExtreme

    The 7.1 Extreme (Queen Sphene). Party Finder territory; the mount is a popular chase.

7.11

Do if you care

  • Futures Rewritten (Ultimate)Ultimate

    A prestige Ultimate. Pure challenge and weapon glam, and nothing gates behind it.

7.15

Do if you care

  • The Cloud of Darkness (Chaotic) · i730Chaotic

    A 24-player Chaotic raid with i730 loot that sat between Extreme and Savage. Only worth chasing while that ilvl still matters.

  • Inconceivably Further Hildibrand Adventures (start)Side Story

    Dawntrail's chapter of the Hildibrand comedy questline. Optional slapstick with no bearing on the MSQ. Nashu picks the trail back up.

7.2: Seekers of Eternity

Do first

  • 7.2: Seekers of EternityMSQ

    The 'Endless' arc, the story that carries you toward the Dawntrail conclusion.

Do if you care

  • The Underkeep (dungeon) · i725Dungeon

    The 7.2 dungeon. Spam it for i725 and expert tomes when you're catching up mid-cycle.

  • AAC Cruiserweight Tier (Normal) · i730Raid

    Weekly i730 normal-raid pieces. Part 2 of the Arcadion story.

  • AAC Cruiserweight Tier (Savage) · i765Savage

    The 7.2 Arcadion Savage tier (i760/765). Out-geared by Heavyweight now, but part of the full Dawntrail savage series, worth one clear if you're a raider.

  • Mathematics tome gear (i750, augment i760) · i750Gear

    The 7.2 capped-tome tier. Skip it once a newer capped tome is out.

  • Crafted gear (i740) · i740Crafted

    A market-board catch-up set. Buy it to skip the dungeon grind for this stretch. Fast if you have the gil, but a full set isn't cheap.

  • Extreme trial: RecollectionExtreme

    The 7.2 Extreme (Recollection). Join a Party Finder farm for the mount and glam.

  • Scrip / crafted tools (current-enough) · i730Gear

    The good-enough tool path. Scrip or buy your way current, and skip the relic unless you want the glow.

7.21

Do first

  • Cosmic Exploration: Sinus ArdorumCosmic

    The DT crafter and gatherer lifestyle pillar. Relaxed server-wide missions, and the way into the Cosmic Tools relic.

7.25

Do if you care

  • Occult Crescent: South HornField Op

    Reliable gil and materials from the zone if you farm it.

  • Mamool Ja allied society (gatherer daily rep)Society

    A gatherer-focused daily rep. Gil, materials, and collectibles.

  • Inconceivably Further Hildibrand AdventuresSide Story

    The Inconceivably Further Hildibrand line continues. Standalone comedy you can clear whenever.

7.3: The Promise of Tomorrow

Do first

  • 7.3: The Promise of Tomorrow (Dawntrail finale)MSQ

    The conclusion of the Dawntrail story arc. If your goal is 'finish the story,' this is the finish line.

Do if you care

  • Echoes of Vana'diel (San d'Oria: The Second Walk) · i740Alliance Raid

    Part 2 of the XI-crossover alliance raid. Weekly gear, and roulette keeps it in circulation.

  • The Meso Terminal (dungeon) · i745Dungeon

    The 7.3 dungeon. Current expert-roulette and a small ilvl step.

  • Extreme trial: Necron (The Ageless Necropolis)Extreme

    The 7.3 Extreme (Necron). Groups still fill fast; mount and weapon glam on the line.

7.35

Do next

  • Pilgrim's Traverse (Deep Dungeon)Deep Dungeon

    A solo or party roguelike-style dungeon. Leveling, glam, and a relaxed grind at your own pace.

Do if you care

  • Inconceivably Further Hildibrand AdventuresSide Story

    The gentleman inspector's Dawntrail case rolls on. Optional laughs between patches.

  • Yok Huy allied society (crafter daily rep)Society

    A crafter daily-rep society. Scrips and gil while you rank, with a mount and minions at the end.

7.4: Into the Mist

Do first

  • 7.4: Into the MistMSQ

    The post-conclusion arc. A darker, Krile-focused story that sets up what's next.

Do next

  • AAC Heavyweight Tier (Normal) · i770Raid

    The current normal-raid tier: matchmade i770 gear and the Arcadion finale story. The last-floor weapon token is still weekly.

  • Mnemonics tome gear (i780) · i780Gear

    The current capped-tome tier. This is the tome gear to chase right now.

  • Uncapped tome gear (i750, augment i760) · i760Gear

    The uncapped tome, no weekly limit. Mathematics buys Historia gear at i750 (augment to i760), a big jump over your artifact set. Catching up mid-cycle? Farm this first, then move to the capped tome for the current tier.

  • Crafted gear (i770) · i770Crafted

    The gil shortcut to current. A full crafted set skips the patch-by-patch dungeon grind and carries you to the live tier. Fast, not cheap: sets run hundreds of thousands to millions of gil.

Do if you care

  • Mistwake (dungeon) · i765Dungeon

    The 7.4 dungeon. Current expert-roulette fodder.

  • Three new Phantom Jobs (Occult Crescent)What changed

    Occult Crescent got three more Phantom Jobs. More toys if you're living in the field op.

  • Glamour overhaul: job and class restrictions removedWhat changed

    Huge for glam: most job/class restrictions on appearances were removed. Your wardrobe just opened up.

  • Extreme trial: Hell on RailsExtreme

    The 7.4 Extreme. Fresh enough that clears want a coordinated group; weapon glam and mount.

7.41

Do next

  • AAC Heavyweight Tier (Savage) · i790Savage

    The current Savage tier (i790/795). This is where on-content raiders are right now.

7.45

Do if you care

  • Variant & Criterion: The Merchant's TaleVariant/Criterion

    Variant (story, flexible) + Criterion (hard 4-player) dungeon. Great glam and a bite-sized challenge.

  • Inconceivably Further Hildibrand AdventuresSide Story

    The 7.45 Hildibrand chapter keeps the case moving. Optional comedy you can clear whenever.

7.5: Trail to the Heavens

Do first

  • 7.5: Trail to the Heavens (Part 1)MSQ

    Part 1 of the two-part patch-story conclusion. The current MSQ cliff-edge.

Do next

  • Echoes of Vana'diel (Windurst: The Third Walk) · i760Alliance Raid

    The finale of the XI-crossover alliance raid. Weekly gear, and it wraps the series.

  • Clyteum (dungeon) · i770Dungeon

    One of the current Expert roulette dungeons. Live-patch gear and capped tomes.

  • Extreme trial: The Unmaking · i770Extreme

    The current Extreme. Mount and weapon glam, and on-content for once.

7.51

Do first

  • Cosmic Exploration: AuxesiaCosmic

    The current Cosmic Exploration planet, and the live crafter and gatherer endgame.

Do if you care

  • Dancing Mad (Ultimate)Ultimate

    The newest Ultimate. Clear Heavyweight Savage first. This is the top of the mountain.

7.55

Do next

  • Occult Crescent: North HornField Op

    North Horn contains both versions of The Forked Tower: Magic. Normal takes random groups; Extreme needs a premade alliance formed outside the zone.

  • Phantom Vision armor (i780) · i780Gear

    Base through +3 all stay i780. The upgrades add stats, not item level, so judge them by the stats instead of the number on the card.

Do if you care

  • The Forked Tower: MagicField Op

    Unlike The Forked Tower: Blood, this one is normal difficulty and built for random groups. It flexes from one to 48 players. Stand on the aetherial node to register; if the random draw misses you, your next try gets priority.

  • The Forked Tower: Magic (Extreme)Field Op

    The optional challenge mode. Form at least 12 players across at least three parties outside the Occult Crescent, then enter an extreme-mode North Horn instance. It supports up to 48 players and requires Knowledge Level 40.

  • Dawntrail intersocietal quests: Touring Tural and Hero's Day OffSociety

    Hero's Day Off pays out Ballroom Etiquette and the Tradewinds set. Two quests, then you're done.

  • Six new Dawntrail legendary fishFishing

    All six are folklore-locked. Grab the tomes, but nobody has solved their windows or bait chains yet, so they aren't chartable.

  • Hildibrand: Detecting a Lead and Clotted CrimeSide Story

    Two more quests in Dawntrail's Hildibrand case. Finish Meteorites and Meteor-wrongs, then find Hardiboiled in Solution Nine. It's optional comedy with no MSQ stakes.

Want just your part of this?

Tell the planner where you stopped and what you actually care about, and it drops everything above that doesn't apply to you, including the whole "safe to skip" pile.

Build my return planWhat's in the live patch